Wherever You Go, She's There: Yakuza 2'S Clingy Chick

does yhis chick follow you everywhere in yakuza 2

In Chapter 15 of Yakuza 2, players have expressed frustration with the I should kill time objective, where they are expected to wander into a trigger zone without any clues. One such instance involves waiting for the cop chick to get ready to return to Kansai. Players have reported spending upwards of 15 to 20 minutes wandering around aimlessly, trying to find the specific trigger zone near Theater Square to progress the story. This has led to some players dreading similar objectives in the game.

Characteristics Values
Name of the character Cop chick
Game Yakuza 2
Chapter 15
Location Close to theater square

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The cop chick in Yakuza 2 is a character the player meets in Chapter 15

The "cop chick" in Yakuza 2 is a character that the player meets in Chapter 15, titled "Killing Time". She is known as Kaoru Sayama, an Osaka detective who arrests a yakuza member for his many crimes. Following the arrest, Sayama goes to the police department and discovers that Kazuma Kiryu, the protagonist of Yakuza 2, is to be taken into protective custody by Chief Tsutomu Bessho. The chief initially disagrees with Sayama taking on the job, but she explains that this is their opportunity to investigate Kanto.

Sayama is described as an "odd couple" with Kazuma Kiryu, a former yakuza. She is also referred to as a "woman on the force" in one source. In Chapter 15, the player is tasked with waiting for the cop chick, or Kaoru Sayama, to get ready to return to Kansai. However, the game does not provide clear instructions or indicators on the map, making it challenging for players to locate the specific trigger zone to progress the story. This has caused confusion and frustration among players, with some spending a significant amount of time searching for the correct location.

Sayama plays a significant role in the story, particularly in relation to the Tojo Clan and the investigation of Kanto. She is described as a competent detective who is determined to fulfil her duties, even if it means clashing with her superiors. Her interactions with Chief Bessho showcase her persistence and dedication to her work. Sayama's presence in Chapter 15 adds to the narrative depth of the game and contributes to the overall player experience.

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The player has to wait for the cop chick to get ready to return to Kansai

In Chapter 15 of Yakuza 2, the player has to wait for the cop, Kaoru Sayama, to get ready to return to Kansai. This is part of the "I should kill time" objective. Kaoru Sayama, also known as "the cop chick," is a detective working for the Osakan police and is known for going after the Yakuza. In this chapter, the player, as Kiryu, meets up with Daigo to discuss the previous night's bombing before heading to Omi HQ. Kiryu and Daigo take the train to Kansai, where they arrive in Sotenbori, Osaka.

While in Kansai, Kiryu explores and comes across the Cabaret Grand. He hears that some Yakuza-looking fellows have booked the VIP section and kicked out the other patrons, so he obtains a pass from an information broker named Kurokawa and heads in. This is part of the "The Man Called 'the Kansai Dragon'" mission.

Before arriving in Kansai, Kiryu and Daigo discuss who Daigo fought five years ago. Daigo reveals it was the son of Chairman Jin Goda, Ryuji Goda, which led to Daigo's arrest as soon as he arrived in Kansai. Daigo hopes for a rematch to settle the score but is unwilling to spend too much time in Kansai.

The player's objective to wait for Kaoru to get ready to return to Kansai may involve walking into a specific trigger zone near Theater Square to progress the story. This is similar to other instances in the game where the player must walk into a hyperspecific trigger zone without receiving a clear clue about the location.

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The player needs to walk into a trigger zone near the theatre square to progress the story

Theater Square is a plaza located in the central-west region of Kamurocho in Yakuza. It gives access to Theater Alley, Shichifuku Street, Taihei Boulevard, and Theater Avenue. There is a Club SEGA located near Theater Square, where players can play emulated versions of classic SEGA arcade games.

To progress the story, the player needs to walk into a trigger zone near the theatre square. Trigger zones are areas in the game that, when entered, trigger new cutscenes, story events, or quests. In this case, the trigger zone near the theater square likely triggers a new story event or quest that is crucial to the player's progression in the game.

While I cannot find the exact details of the trigger zone event near Theater Square, it is likely an important part of the player's journey, as they are guided towards this area to continue the story. It is possible that a non-player character (NPC) will appear and provide the player with new information or a quest, or an event may occur that sets the player on a new path.

Walking into this trigger zone ensures that the player experiences the story as intended and doesn't miss out on crucial plot points or quests that can only be initiated by entering these specific areas. It helps guide the player through the game world and ensures they don't get stuck, unsure of where to go or what to do next.

Therefore, the player should head towards the trigger zone near Theater Square to continue their journey and experience the full story that Yakuza has to offer.

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The player has to find the cop chick in a similar way to the search for Majima

Kaoru Sayama, also known as the Yakuza Huntress, is an Osakan cop in her mid-twenties who is intelligent and attractive. She is the deuteragonist of Yakuza 2 and a minor character in Yakuza 3. In the game, she crosses paths with Kazuma Kiryu, a former yakuza. She initially arrests and keeps Kiryu in her custody, believing he is the key to her lost past. Sayama is determined to discover what happened to her birth parents and how the yakuza was connected to it, as her mother was killed by the Jingweon Mafia. This drives her to join the Osaka Prefectural Police and pursue the yakuza.

Sayama's fighting style is based on standard police combat, and she is able to hold her own in a fight. She is also shown to be a precise shot with a gun, although she does not use it during gameplay. She wears her black hair pulled back in a messy, low bun, and her outfit consists of a black pantsuit over a white dress shirt and black high heels.

Throughout the game, the player must find Sayama, similar to the search for Majima. She plays a significant role in the story, providing heartwarming moments and adding depth to the gameplay. As the player progresses, they will uncover more about Sayama's past and her connection to the yakuza, making her an integral part of the Yakuza 2 experience.

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The player has to find the cop chick in a similar way to the search for the pickpocket

In Yakuza 2, the player embarks on a quest to find a female police officer, similar to the search for the pickpocket in the game. This time, the player is tasked with locating a cop chick who is somehow connected to the protagonist, Kiryu. The search for the policewoman, who is referred to as the "cop chick," mirrors the pursuit of the pickpocket in Yakuza, creating a familiar yet intriguing challenge for players.

The player's journey begins when they encounter a woman who has been a victim of theft. Just like in the pickpocket chase, the player witnesses the aftermath of a robbery and is drawn into the situation. The player talks to the woman, understanding the extent of the theft and the impact it has had on her. With a sense of justice in mind, the player embarks on a quest to find the culprit and bring them to justice, or at the very least, recover the stolen goods.

In their pursuit, the player navigates through familiar and new locations, encountering various characters along the way. They might interact with individuals who provide clues or share their own experiences with the notorious pickpocket. The trail could lead to different parts of the city, from bustling streets to secluded parks, as the player attempts to piece together the pickpocket's movements and habits. Along the way, the player might encounter other victims or witnesses who can offer additional insights or describe the suspect.

The player's investigation skills are put to the test as they gather information, follow leads, and make connections. They might need to use their powers of deduction to interpret clues and predict the pickpocket's next move. Along the way, they could encounter red herrings or false leads, adding complexity to their search. The player must remain vigilant and trust their instincts as they sift through the information they gather.

The search for the cop chick, much like the pursuit of the pickpocket, involves a combination of exploration, interaction with non-playable characters, and quick thinking. The player must be observant, quick on their feet, and ready to adapt their strategies as new information comes to light. The city becomes their playground, with each interaction and discovery bringing them closer to their goal of finding the elusive cop chick and, perhaps, uncovering more about her connection to Kiryu.

Frequently asked questions

No, the cabaret club girl does not follow the player everywhere in Yakuza 2.

Yes, the cabaret club girl follows the player in the beginning, but only until they reach a balcony.

The player, Kiryuu, sits with the cabaret club girl and has a brief conversation.

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