
Is It Wrong to Try to Pick Up Girls in a Dungeon? is a Japanese light novel series written by Oomori Fujino and illustrated by Yasuda Suzuhito. The story takes place in the fictional city of Orario, which is home to a vast underground labyrinth known as the Dungeon. In search of excitement, the city's gods and goddesses give up their divine powers to experience the hardships of mortal life. The story follows Bell Cranel, a novice adventurer who seeks a fateful encounter with a girl while fighting monsters in the dungeon. The title is a play on Bell's grandfather's advice to find a wife in the dungeons, and while it may give the impression of a trashy harem show, the series is described as a wholesome zero to hero story.
| Characteristics | Values |
|---|---|
| Title | Is It Wrong to Try to Pick Up Girls in a Dungeon? |
| Alternative Title | Is It Wrong to Seek an Encounter in a Dungeon? |
| Type | Anime, Manga, Light Novel, Video Game |
| Genre | Harem Anime, Comedy, Fantasy, Adventure |
| Platforms | Crunchyroll, Hulu, Steam, iOS, Android |
| Spin-offs | Sword Oratoria, Familia Chronicle, Arrow of Orion, Infinite Combate |
| Status | Dropped from Crunchyroll as of March 31, 2022 |
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What You'll Learn

The story's setting is in the fictional city of Orario
The story of "Is It Wrong to Try to Pick Up Girls in a Dungeon?" takes place in the fictional city of Orario, also known as the "Dungeon City." Orario is a bustling metropolis filled with adventurers and explorers who venture into the vast and dangerous dungeon that lies beneath the city.
The city of Orario is divided into several districts, each with its unique characteristics and attractions. The most prominent feature of Orario is the "Dungeon," a massive labyrinthine complex filled with monsters and treasures. The Dungeon is said to be ever-changing, with new paths and challenges presenting themselves to adventurers who dare to venture within.
The story primarily focuses on the adventures of Bell Cranel, a young explorer who aspires to become a renowned adventurer. Bell joins a group known as the "Hestia Familia," named after the goddess Hestia, who takes an interest in Bell's potential. Together, they explore the Dungeon, facing dangerous monsters and uncovering its secrets.
Orario is also home to various other groups and factions, known as "Familias," each affiliated with a specific deity. These Familias often compete with each other, seeking power and influence within the city. The dynamic between the different Familias adds a layer of political intrigue to the story, as alliances are formed and rivalries emerge.
The city of Orario serves as a hub for adventurers and a center of commerce and cultural exchange. It is a place where diverse individuals converge, each with their motivations and aspirations. The vibrant setting of Orario, with its mix of excitement, danger, and opportunity, sets the stage for the captivating adventures that unfold in the story.
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$13.97

The characters explore an underground labyrinth
The characters in Is It Wrong to Try to Pick Up Girls in a Dungeon? explore an expansive underground labyrinth, known simply as "the Dungeon." This labyrinthine complex is a treacherous and mysterious place, filled with dangers and wonders beyond imagination.
As the story progresses, the main character, Bell, realizes that he must become stronger if he hopes to delve deeper into the Dungeon's depths. He understands that venturing alone could be perilous, so he decides to form a party, recognizing the safety and advantages that come with numbers. Bell is joined by Liliruca Arde, an enigmatic supporter with a hidden agenda. Unbeknownst to Bell, Liliruca plans to steal his knife, harboring a deep-seated distrust of adventurers due to her troubled past.
Together, Bell and Liliruca embark on their journey into the unknown recesses of the Dungeon. Little do they know that they will encounter not only formidable monsters and challenges but also unexpected allies and romantic interests. As they progress, they must overcome their individual traumas and grow stronger, both as adventurers and as people, forging unbreakable bonds and creating unforgettable memories.
The Dungeon serves as a pivotal setting for the story, providing a backdrop of excitement, danger, and endless possibilities. It is within these labyrinthine corridors that the characters test their limits, form meaningful connections, and discover their true selves. Each level and chamber holds new secrets and surprises, keeping both the characters and the audience on the edge of their seats.
Beyond the anime series, the exploration of the underground labyrinth also extends to other mediums, including manga adaptations, light novel spinoffs, and even a role-playing mobile game. This expansive franchise delves into the intricacies of the Dungeon, providing additional storylines and perspectives that enrich the overall world-building and engage fans across multiple platforms.
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The characters fight monsters with swords and magic
"Is It Wrong to Try to Pick Up Girls in a Dungeon?" is a Japanese light novel series written by Oomori Fujino and illustrated by Yasuda Suzuhito. The novel series has been adapted into an anime series, which was animated by J.C. Staff, and a film adaptation titled "Is It Wrong to Try to Pick Up Girls in a Dungeon?: Arrow of the Orion". The story takes place in the fictional city of Orario, which is home to a vast underground labyrinth known as the Dungeon.
The Dungeon is inhabited by an endless supply of monsters. The adventurers in the story fight these monsters with swords and magic. Bell Cranel, a novice adventurer, is a member of the Hestia Familia. He is initially attacked by a Minotaur and is saved by First Class adventurer Ais Wallenstein, with whom he falls in love. To become worthy of her, Bell trains himself and unknowingly develops the ability known as "Liaris Freese", which grants him rapid growth in strength.
Bell later forms a party with supporter Liliruca Arde, who plans to steal his knife. Despite her intentions, Bell saves Lili from her traitorous Familia members and earns her trust. Bell learns a magic spell after accidentally reading from a Grimoire. He also meets Ais, who agrees to help train him. To test Bell's strength, Freya has her attendant lure a trained Minotaur to fight Bell, who successfully defeats it on his own.
On another expedition, Bell and his party are stranded in the Dungeon and are forced to head to the safe zone on the 18th floor. After recovering, they spend time with Hestia, who is later kidnapped by adventurers manipulated by Hermes. After Hestia is rescued, a Monster Rex appears and rampages through the town. With the support of over 100 adventurers, Bell and the others successfully defeat the Monster Rex.
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The story follows a boy and a goddess
The story follows a boy, Bell, who is on a quest to become stronger. He ventures into a dungeon, where he encounters a goddess, Freya. Freya, however, is not alone and has her attendant Ottar lure a trained Minotaur to test Bell's strength and courage. Bell, determined to prove himself, refuses aid from Ais and successfully defeats the Minotaur, leaving a lasting impression on the Loki Familia.
As the story unfolds, Bell forms a party with supporter Liliruca Arde, unaware of her hidden agenda. Liliruca, scarred by her past experiences in her Familia, plans to steal Bell's knife, believing all adventurers are untrustworthy. Despite this potential setback, Bell continues his journey, striving to explore deeper into the dungeon.
Freya, intrigued by Bell's potential, guides him further into the dungeon, where he discovers a world of adventure and intrigue. Along the way, Bell meets new allies and faces challenges that test not only his strength but also his character. He learns valuable lessons about friendship, trust, and the true meaning of courage.
As the goddess Freya watches over him, Bell grows stronger with each trial he overcomes. Together, they forge a unique bond, and their relationship evolves as they face the unknown together. The dungeon becomes a backdrop to their shared experiences, and their journey becomes a legend whispered among adventurers and gods alike.
The tale of "Is It Wrong to Try to Pick Up Girls in a Dungeon?" is a captivating narrative that blends fantasy, comedy, and heartfelt moments. It explores themes of growth, resilience, and the power of unexpected alliances. Through Bell and Freya's journey, the story challenges stereotypes and showcases the transformative power of defying expectations.
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The main character is a novice adventurer
The main character of the anime and manga series "Is It Wrong to Try to Pick Up Girls in a Dungeon?" is indeed a novice adventurer. His name is Bell Cranel, and he is a young man who aspires to become a great adventurer. At the start of the series, Bell is just starting out on his journey and is relatively inexperienced when it comes to exploring dungeons and battling monsters.
Bell is a member of the Hestia Familia, which is led by the goddess Hestia. In the world of the series, each god maintains a group of adventurers known as a "Familia," whose primary activity is to explore the labyrinthine Dungeon beneath the city to fight monsters and collect valuable crystal shards. As a novice adventurer, Bell has much to learn about the dangers and challenges that lie within the Dungeon.
Despite his initial lack of experience, Bell is determined to improve himself and become a respected adventurer. Over the course of the series, he gradually gains more power and earns the respect of his peers. Bell's journey is not without its obstacles, and he faces various trials and tribulations as he strives to reach his full potential.
As a novice adventurer, Bell relies on his skills, wits, and the support of his companions to navigate the treacherous Dungeon. He forms alliances and friendships with other adventurers, including a skilled swordswoman named Ais Wallenstein, who becomes a mentor figure to him. Bell's relationship with Ais and other characters plays a significant role in his growth and development throughout the series.
Through hard work, perseverance, and a bit of luck, Bell gradually transforms from a naive rookie to a capable and confident adventurer. His journey serves as a testament to the power of determination and the potential for growth, even in the face of seemingly insurmountable odds.
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Frequently asked questions
It is a Japanese light novel series written by Oomori Fujino and illustrated by Yasuda Suzuhito. It has been adapted into an anime series, manga series, video games, and a film.
In the fictional city of Orario, adventurers band together to fight monsters and seek fortune in an underground labyrinth known as the Dungeon. Bell Cranel, a novice adventurer, hopes to have a fateful encounter with a girl. However, when this happens, it does not go as planned, and the story follows the unlikely pair as they try to prove themselves.
The "Dungeon" is a vast underground labyrinth located beneath the city of Orario. It is said to be home to an endless supply of monsters.
Yes, there are two spin-off light novel series: Sword Oratoria and Familia Chronicle. Both spin-offs have also been adapted into manga series.
"Is It Wrong to Try to Pick Up Girls in a Dungeon" is available for streaming on Hulu. It was previously available on Crunchyroll but was dropped from the service in 2022.











































